table of contents
GLPIXELSTORE(3G) | GLPIXELSTORE(3G) |
NAME¶
glPixelStoref, glPixelStorei - set pixel storage modes
C SPECIFICATION¶
void glPixelStoref( GLenum pname,
GLfloat param )
void glPixelStorei( GLenum pname,
GLint param )
PARAMETERS¶
- pname
- Specifies the symbolic name of the parameter to be set. Six values affect the packing of pixel data into memory: GL_PACK_SWAP_BYTES, GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_IMAGE_HEIGHT, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SKIP_IMAGES, and GL_PACK_ALIGNMENT. Six more affect the unpacking of pixel data from memory: GL_UNPACK_SWAP_BYTES, GL_UNPACK_LSB_FIRST, GL_UNPACK_ROW_LENGTH, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SKIP_IMAGES, and GL_UNPACK_ALIGNMENT.
- param
- Specifies the value that pname is set to.
DESCRIPTION¶
glPixelStore sets pixel storage modes that affect the operation of subsequent glDrawPixels and glReadPixels as well as the unpacking of polygon stipple patterns (see glPolygonStipple), bitmaps (see glBitmap), texture patterns (see glTexImage1D, glTexImage2D, glTexImage3D, glTexSubImage1D, glTexSubImage2D, glTexSubImage3D). Additionally, if the GL_ARB_imaging extension is supported, pixle storage modes affect convlution filters (see glConvolutionFilter1D, glConvolutionFilter2D, and glSeparableFilter2D, color table (see glColorTable, and glColorSubTable, and unpacking histogram (See glHistogram), and minmax (See glMinmax) data.
pname is a symbolic constant indicating the parameter to be set, and param is the new value. Six of the twelve storage parameters affect how pixel data is returned to client memory. They are as follows:
- GL_PACK_SWAP_BYTES
- If true, byte ordering for multibyte color components, depth components, color indices, or stencil indices is reversed. That is, if a four-byte component consists of bytes , , , , it is stored in memory as , , , if GL_PACK_SWAP_BYTES is true. GL_PACK_SWAP_BYTES has no effect on the memory order of components within a pixel, only on the order of bytes within components or indices. For example, the three components of a GL_RGB pixel are always stored with red first, green second, and blue third, regardless of the value of GL_PACK_SWAP_BYTES.
- GL_PACK_LSB_FIRST
- If true, bits are ordered within a byte from least significant to most significant; otherwise, the first bit in each byte is the most significant one. This parameter is significant for bitmap data only.
- GL_PACK_ROW_LENGTH
- If greater than 0, GL_PACK_ROW_LENGTH defines the number of pixels
in a row. If the first pixel of a row is placed at location
in memory, then the location of the first pixel of the next row is obtained
by skipping
components or indices, where is the number of components or indices in a pixel, is the number of pixels in a row (GL_PACK_ROW_LENGTH if it is greater than 0, the argument to the pixel routine otherwise), is the value of GL_PACK_ALIGNMENT, and is the size, in bytes, of a single component (if , then it is as if ). In the case of 1-bit values, the location of the next row is obtained by skipping
components or indices.
- The word component in this description refers to the nonindex values red, green, blue, alpha, and depth. Storage GL_RGB, for example, has three components per pixel: first red, then green, and finally blue.
- GL_PACK_IMAGE_HEIGHT
- If greater than 0, GL_PACK_IMAGE_HEIGHT defines the number of
pixels in an image three-dimensional texture volume. Where ``image'' is
defined by all pixels sharing the same third dimension index. If the first
pixel of a row is placed at location
in memory, then the location of the first pixel of the next row is obtained
by skipping
components or indices, where is the number of components or indices in a pixel, is the number of pixels in a row (GL_PACK_ROW_LENGTH if it is greater than 0, the argument to glTexImage3d otherwise), is the number of rows in a pixel image (GL_PACK_IMAGE_HEIGHT if it is greater than 0, the argument to the glTexImage3D routine otherwise), is the value of GL_PACK_ALIGNMENT, and is the size, in bytes, of a single component (if , then it is as if ).
- The word component in this description refers to the nonindex values red, green, blue, alpha, and depth. Storage GL_RGB, for example, has three components per pixel: first red, then green, and finally blue.
- GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, and GL_PACK_SKIP_IMAGES
- These values are provided as a convenience to the programmer; they provide no functionality that cannot be duplicated simply by incrementing the pointer passed to glReadPixels. Setting GL_PACK_SKIP_PIXELS to is equivalent to incrementing the pointer by components or indices, where is the number of components or indices in each pixel. Setting GL_PACK_SKIP_ROWS to is equivalent to incrementing the pointer by components or indices, where is the number of components or indices per row, as just computed in the GL_PACK_ROW_LENGTH section. Setting GL_PACK_SKIP_IMAGES to is equivalent to incrementing the pointer by , where is the number of components or indices per image, as computed in the GL_PACK_IMAGE_HEIGHT section.
- GL_PACK_ALIGNMENT
- Specifies the alignment requirements for the start of each pixel row in memory. The allowable values are 1 (byte-alignment), 2 (rows aligned to even-numbered bytes), 4 (word-alignment), and 8 (rows start on double-word boundaries).
The other six of the twelve storage parameters affect how pixel data is read from client memory. These values are significant for glDrawPixels, glTexImage1D, glTexImage2D, glTexImage3D, glTexSubImage1D, glTexSubImage2D, glTexSubImage3D, glBitmap, and glPolygonStipple.
Additionally, if the GL_ARB_imaging extension is supported, glColorTable, glColorSubTable, glConvolutionFilter1D, glConvolutionFilter2D, and glSeparableFilter2D. They are as follows:
- GL_UNPACK_SWAP_BYTES
- If true, byte ordering for multibyte color components, depth components, color indices, or stencil indices is reversed. That is, if a four-byte component consists of bytes , , , , it is taken from memory as , , , if GL_UNPACK_SWAP_BYTES is true. GL_UNPACK_SWAP_BYTES has no effect on the memory order of components within a pixel, only on the order of bytes within components or indices. For example, the three components of a GL_RGB pixel are always stored with red first, green second, and blue third, regardless of the value of GL_UNPACK_SWAP_BYTES.
- GL_UNPACK_LSB_FIRST
- If true, bits are ordered within a byte from least significant to most significant; otherwise, the first bit in each byte is the most significant one. This is relevant only for bitmap data.
- GL_UNPACK_ROW_LENGTH
- If greater than 0, GL_UNPACK_ROW_LENGTH defines the number of
pixels in a row. If the first pixel of a row is placed at location
in memory, then the location of the first pixel of the next row is obtained
by skipping
components or indices, where is the number of components or indices in a pixel, is the number of pixels in a row (GL_UNPACK_ROW_LENGTH if it is greater than 0, the argument to the pixel routine otherwise), is the value of GL_UNPACK_ALIGNMENT, and is the size, in bytes, of a single component (if , then it is as if ). In the case of 1-bit values, the location of the next row is obtained by skipping
components or indices.
- The word component in this description refers to the nonindex values red, green, blue, alpha, and depth. Storage GL_RGB, for example, has three components per pixel: first red, then green, and finally blue.
- GL_UNPACK_IMAGE_HEIGHT
- If greater than 0, GL_UNPACK_IMAGE_HEIGHT defines the number of
pixels in an image of a three-dimensional texture volume. Where ``image''
is defined by all pixel sharing the same third dimension index. If the
first pixel of a row is placed at location
in memory, then the location of the first pixel of the next row is obtained
by skipping
components or indices, where is the number of components or indices in a pixel, is the number of pixels in a row (GL_UNPACK_ROW_LENGTH if it is greater than 0, the argument to glTexImage3D otherwise), is the number of rows in an image (GL_UNPACK_IMAGE_HEIGHT if it is greater than 0, the argument to glTexImage3D otherwise), is the value of GL_UNPACK_ALIGNMENT, and is the size, in bytes, of a single component (if , then it is as if ).
- The word component in this description refers to the nonindex values red, green, blue, alpha, and depth. Storage GL_RGB, for example, has three components per pixel: first red, then green, and finally blue.
- GL_UNPACK_SKIP_PIXELS and GL_UNPACK_SKIP_ROWS
- These values are provided as a convenience to the programmer; they provide no functionality that cannot be duplicated by incrementing the pointer passed to glDrawPixels, glTexImage1D, glTexImage2D, glTexSubImage1D, glTexSubImage2D, glBitmap, or glPolygonStipple. Setting GL_UNPACK_SKIP_PIXELS to is equivalent to incrementing the pointer by components or indices, where is the number of components or indices in each pixel. Setting GL_UNPACK_SKIP_ROWS to is equivalent to incrementing the pointer by components or indices, where is the number of components or indices per row, as just computed in the GL_UNPACK_ROW_LENGTH section.
- GL_UNPACK_ALIGNMENT
- Specifies the alignment requirements for the start of each pixel row in memory. The allowable values are 1 (byte-alignment), 2 (rows aligned to even-numbered bytes), 4 (word-alignment), and 8 (rows start on double-word boundaries).
The following table gives the type, initial value, and range of valid values for each storage parameter that can be set with glPixelStore.
pname | Type | Initial Value | Valid Range |
GL_PACK_SWAP_BYTES | boolean | false | true or false |
GL_PACK_LSB_FIRST | boolean | false | true or false |
GL_PACK_ROW_LENGTH | integer | 0 | [0,∞) |
GL_PACK_IMAGE_HEIGHT | integer | 0 | [0, ∞) |
GL_PACK_SKIP_ROWS | integer | 0 | [0,∞) |
GL_PACK_SKIP_PIXELS | integer | 0 | [0,∞) |
GL_PACK_SKIP_IMAGES | integer | 0 | [0,∞) |
GL_PACK_ALIGNMENT | integer | 4 | 1, 2, 4, or 8 |
GL_UNPACK_SWAP_BYTES | boolean | false | true or false |
GL_UNPACK_LSB_FIRST | boolean | false | true or false |
GL_UNPACK_ROW_LENGTH | integer | 0 | [0,∞) |
GL_UNPACK_IMAGE_HEIGHT | integer | 0 | [0,∞) |
GL_UNPACK_SKIP_ROWS | integer | 0 | [0,∞) |
GL_UNPACK_SKIP_PIXELS | integer | 0 | [0,∞) |
GL_UNPACK_SKIP_IMAGES | integer | 0 | [0,∞) |
GL_UNPACK_ALIGNMENT | integer | 4 | 1, 2, 4, or 8 |
glPixelStoref can be used to set any pixel store parameter. If the parameter type is boolean, then if param is 0, the parameter is false; otherwise it is set to true. If pname is a integer type parameter, param is rounded to the nearest integer.
Likewise, glPixelStorei can also be used to set any of the pixel store parameters. Boolean parameters are set to false if param is 0 and true otherwise.
NOTES¶
The pixel storage modes in effect when glDrawPixels, glReadPixels, glTexImage1D, glTexImage2D, glTexImage3D, glTexSubImage1D, glTexSubImage2D, glTexSubImage3D, glBitmap, or glPolygonStipple is placed in a display list control the interpretation of memory data. Likewise, if the GL_ARB_imaging extension is supported, the pixel storage modes in effect when glColorTable, glColorSubTable, glConvolutionFilter1D, glConvolutionFilter2D, of glSeparableFilter2D is placed in a display list control the interpretation of memory data. The pixel storage modes in effect when a display list is executed are not significant.
Pixel storage modes are client state and must be pushed and
restored using
glPushClientAttrib and glPopClientAttrib.
ERRORS¶
GL_INVALID_ENUM is generated if pname is not an accepted value.
GL_INVALID_VALUE is generated if a negative row length, pixel skip, or row skip value is specified, or if alignment is specified as other than 1, 2, 4, or 8.
GL_INVALID_OPERATION is generated if glPixelStore is executed between the execution of glBegin and the corresponding execution of glEnd.
ASSOCIATED GETS¶
glGet with argument GL_PACK_SWAP_BYTES
glGet with argument GL_PACK_LSB_FIRST
glGet with argument GL_PACK_ROW_LENGTH
glGet with argument GL_PACK_IMAGE_HEIGHT
glGet with argument GL_PACK_SKIP_ROWS
glGet with argument GL_PACK_SKIP_PIXELS
glGet with argument GL_PACK_SKIP_IMAGES
glGet with argument GL_PACK_ALIGNMENT
glGet with argument GL_UNPACK_SWAP_BYTES
glGet with argument GL_UNPACK_LSB_FIRST
glGet with argument GL_UNPACK_ROW_LENGTH
glGet with argument GL_UNPACK_IMAGE_HEIGHT
glGet with argument GL_UNPACK_SKIP_ROWS
glGet with argument GL_UNPACK_SKIP_PIXELS
glGet with argument GL_UNPACK_SKIP_IMAGES
glGet with argument GL_UNPACK_ALIGNMENT
SEE ALSO¶
glBitmap(3G), glColorTable(3G), glColorSubTable(3G), glConvolutionFilter1D(3G), glConvolutionFilter2D(3G), glSeparableFilter2D(3G), glDrawPixels(3G), glHistogram(3G), glMinmax(3G), glPixelMap(3G), glPixelTransfer(3G), glPixelZoom(3G), glPolygonStipple(3G), glPushClientAttrib(3G), glReadPixels(3G), glTexImage1D(3G), glTexImage2D(3G), glTexImage3D(3G), glTexSubImage1D(3G), glTexSubImage2D(3G), glTexSubImage3D(3G)