table of contents
GLVIEWPORT(3G) | GLVIEWPORT(3G) |
NAME¶
glViewport - set the viewport
C SPECIFICATION¶
void glViewport( GLint x,
GLint y, GLsizei width, GLsizei height )
PARAMETERS¶
- x, y
- Specify the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0).
- width, height
- Specify the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window.
DESCRIPTION¶
glViewport specifies the affine transformation of and from normalized device coordinates to window coordinates. Let ( , ) be normalized device coordinates. Then the window coordinates ( , ) are computed as follows:
Viewport width and height are silently clamped to a range that depends on the implementation. To query this range, call glGet with argument GL_MAX_VIEWPORT_DIMS.
ERRORS¶
GL_INVALID_VALUE is generated if either width or height is negative.
GL_INVALID_OPERATION is generated if glViewport is executed between the execution of glBegin and the corresponding execution of glEnd.
ASSOCIATED GETS¶
glGet with argument GL_VIEWPORT
glGet with argument GL_MAX_VIEWPORT_DIMS
SEE ALSO¶
glDepthRange(3G)