table of contents
GLUUNPROJECT(3G) | GLUUNPROJECT(3G) |
NAME¶
gluUnProject - map window coordinates to object coordinates
C SPECIFICATION¶
GLint gluUnProject( GLdouble winX,
GLdouble winY, GLdouble winZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* objX, GLdouble* objY, GLdouble* objZ )
PARAMETERS¶
- winX, winY, winZ
- Specify the window coordinates to be mapped.
- model
- Specifies the modelview matrix (as from a glGetDoublev call).
- proj
- Specifies the projection matrix (as from a glGetDoublev call).
- view
- Specifies the viewport (as from a glGetIntegerv call).
- objX, objY, objZ
- Returns the computed object coordinates.
DESCRIPTION¶
gluUnProject maps the specified window coordinates into object coordinates using model, proj, and view. The result is stored in objX, objY, and objZ. A return value of GL_TRUE indicates success; a return value of GL_FALSE indicates failure.
To compute the coordinates (objX, objY, and objZ), gluUnProject multiplies the normalized device coordinates by the inverse of model*proj as follows:
denotes matrix inversion. W is an unused variable, included for consistent
matrix notation.
SEE ALSO¶
glGet(3G), gluProject(3G)