table of contents
GLUUNPROJECT4(3G) | GLUUNPROJECT4(3G) |
NAME¶
gluUnProject4 - map window and clip coordinates to object coordinates
C SPECIFICATION¶
GLint gluUnProject4( GLdouble winX,
GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble near, GLdouble far, GLdouble* objX, GLdouble* objY, GLdouble* objZ, GLdouble* objW )
PARAMETERS¶
- winX, winY, winZ
- Specify the window coordinates to be mapped.
- clipW
- Specify the clip w coordinate to be mapped.
- model
- Specifies the modelview matrix (as from a glGetDoublev call).
- proj
- Specifies the projection matrix (as from a glGetDoublev call).
- view
- Specifies the viewport (as from a glGetIntegerv call).
- near, far
- Specifies the near and far planes (as from a glGetDoublev call).
- objX, objY, objZ, objW
- Returns the computed object coordinates.
DESCRIPTION¶
gluUnProject4 maps the specified window coordinates winX, winY and winZ and its clip w coordinate clipW into object coordinates (objX, objY, objZ, objW) using model, proj and view. clipW can be other than 1 as for vertices in glFeedbackBuffer when data type GL_4D_COLOR_TEXTURE is returned. This also handles the case where the near and far planes are different from the default, 0 and 1, respectively. A return value of GL_TRUE indicates success; a return value of GL_FALSE indicates failure.
To compute the coordinates (objX, objY, objZ and objW), gluUnProject4 multiplies the normalized device coordinates by the inverse of model*proj as follows:
denotes matrix inversion.
gluUnProject4 is equivalent to gluUnProject when clipW is 1, near is 0 and far is 1.
NOTES¶
gluUnProject4 is available only if the GLU version is 1.3 or greater.
SEE ALSO¶
glGet(3G), glFeedbackBuffer(3G), gluProject(3G), gluUnProject(3G)