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SDL_Surface(3) SDL API Reference SDL_Surface(3)

NAME

SDL_Surface - Graphical Surface Structure

STRUCTURE DEFINITION

typedef struct SDL_Surface {

Uint32 flags; /* Read-only */
SDL_PixelFormat *format; /* Read-only */
int w, h; /* Read-only */
Uint16 pitch; /* Read-only */
void *pixels; /* Read-write */
/* clipping information */
SDL_Rect clip_rect; /* Read-only */
/* Reference count -- used when freeing surface */
int refcount; /* Read-mostly */ /* This structure also contains private fields not shown here */ } SDL_Surface;

STRUCTURE DATA

Surface flags
Pixel format
Width and height of the surface
Length of a surface scanline in bytes
Pointer to the actual pixel data
surface clip rectangle

DESCRIPTION

SDL_Surface's represent areas of "graphical" memory, memory that can be drawn to. The video framebuffer is returned as a SDL_Surface by SDL_SetVideoMode and SDL_GetVideoSurface. Most of the fields should be pretty obvious. w and h are the width and height of the surface in pixels. pixels is a pointer to the actual pixel data, the surface should be locked before accessing this field. The clip_rect field is the clipping rectangle as set by SDL_SetClipRect.

The following are supported in the flags field.

Surface is stored in system memory
Surface is stored in video memory
Surface uses asynchronous blits if possible
Allows any pixel-format (Display surface)
Surface has exclusive palette
Surface is double buffered (Display surface)
Surface is full screen (Display Surface)
Surface has an OpenGL context (Display Surface)
Surface supports OpenGL blitting (Display Surface)
Surface is resizable (Display Surface)
Surface blit uses hardware acceleration
Surface use colorkey blitting
Colorkey blitting is accelerated with RLE
Surface blit uses alpha blending
Surface uses preallocated memory

SEE ALSO

SDL_PixelFormat

Tue 11 Sep 2001, 23:01 SDL