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    | GLTRANSLATE(3G) | GLTRANSLATE(3G) | 
NAME¶
glTranslated, glTranslatef - multiply the current matrix by a translation matrix
C SPECIFICATION¶
void glTranslated( GLdouble x,
GLdouble y, GLdouble z )
void glTranslatef( GLfloat x,
GLfloat y, GLfloat z )
PARAMETERS¶
- x, y, z
- Specify the x, y, and z coordinates of a translation vector.
DESCRIPTION¶
glTranslate produces a translation by
  
  . The current matrix (see
  
  glMatrixMode) is multiplied by this translation matrix, with the
    product replacing the current matrix, as if glMultMatrix were called
    with the following matrix for its argument:
  
  
If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects drawn after a call to glTranslate are translated.
Use glPushMatrix and glPopMatrix to save and restore the untranslated coordinate system.
ERRORS¶
GL_INVALID_OPERATION is generated if glTranslate is executed between the execution of glBegin and the corresponding execution of glEnd.
ASSOCIATED GETS¶
glGet with argument GL_MATRIX_MODE
  
  glGet with argument GL_COLOR_MATRIX
  
  glGet with argument GL_MODELVIEW_MATRIX
  
  glGet with argument GL_PROJECTION_MATRIX
  
  glGet with argument GL_TEXTURE_MATRIX
SEE ALSO¶
glMatrixMode(3G), glMultMatrix(3G), glPushMatrix(3G), glRotate(3G), glScale(3G)