| GLUTENTERGAMEMODE(3) | Library Functions Manual (local) | GLUTENTERGAMEMODE(3) | 
NAME¶
glutEnterGameMode —
    Enter game mode
LIBRARY¶
OpenGLUT - gamemode
SYNOPSIS¶
#include
    <openglut.h>
int
  
  glutEnterGameMode(void);
DESCRIPTION¶
Any combination of the following may apply:
  
   - Resolution change, possibly to the requested resolution, possibly to a
    "nearest match".
  
   - Refresh frequency change.
  
   - A window with a drawable area equal to the requested screen resolution will
    be opened.
  
   - The mouse may be restricted to operate within your window.
CAVEATS¶
Varies in behavior; X users can disable the resolution change by an OpenGLUT compile-time option.
TODO¶
Documentation
OpenGLUT may be unable to restore the original settings (this has been observed on WIN32).
SEE ALSO¶
glutGameModeString(3) glutEnterGameMode(3) glutLeaveGameMode(3) glutGameModeGet(3)