table of contents
GLBLENDEQUATION(3G) | OpenGL Manual | GLBLENDEQUATION(3G) |
NAME¶
glBlendEquation - specify the equation used for both the RGB blend equation and the Alpha blend equation
C SPECIFICATION¶
void glBlendEquation(GLenum mode);
void glBlendEquationi(GLuint buf, GLenum mode);
PARAMETERS¶
buf
mode
DESCRIPTION¶
The blend equations determine how a new pixel (the ''source'' color) is combined with a pixel already in the framebuffer (the ''destination'' color). This function sets both the RGB blend equation and the alpha blend equation to a single equation. glBlendEquationi specifies the blend equation for a single draw buffer whereas glBlendEquation sets the blend equation for all draw buffers.
These equations use the source and destination blend factors specified by either glBlendFunc() or glBlendFuncSeparate(). See glBlendFunc() or glBlendFuncSeparate() for a description of the various blend factors.
In the equations that follow, source and destination color components are referred to as R s G s B s A s and R d G d B d A d, respectively. The result color is referred to as R r G r B r A r. The source and destination blend factors are denoted s R s G s B s A and d R d G d B d A, respectively. For these equations all color components are understood to have values in the range 0 1.
Mode | RGB Components | Alpha Component |
GL_FUNC_ADD | <div> Rr = R s s R + R d d R </div> <div> Gr = G s s G + G d d G </div> <div> Br = B s s B + B d d B </div> | <div> Ar = A s s A + A d d A </div> |
GL_FUNC_SUBTRACT | <div> Rr = R s s R - R d d R </div> <div> Gr = G s s G - G d d G </div> <div> Br = B s s B - B d d B </div> | <div> Ar = A s s A - A d d A </div> |
GL_FUNC_REVERSE_SUBTRACT | <div> Rr = R d d R - R s s R </div> <div> Gr = G d d G - G s s G </div> <div> Br = B d d B - B s s B </div> | <div> Ar = A d d A - A s s A </div> |
GL_MIN | <div> Rr = min R s R d </div> <div> Gr = min G s G d </div> <div> Br = min B s B d </div> | <div> Ar = min A s A d </div> |
GL_MAX | <div> Rr = max R s R d </div> <div> Gr = max G s G d </div> <div> Br = max B s B d </div> | <div> Ar = max A s A d </div> |
The results of these equations are clamped to the range 0 1.
The GL_MIN and GL_MAX equations are useful for applications that analyze image data (image thresholding against a constant color, for example). The GL_FUNC_ADD equation is useful for antialiasing and transparency, among other things.
Initially, both the RGB blend equation and the alpha blend equation are set to GL_FUNC_ADD.
NOTES¶
The GL_MIN, and GL_MAX equations do not use the source or destination factors, only the source and destination colors.
ERRORS¶
GL_INVALID_ENUM is generated if mode is not one of GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT, GL_MAX, or GL_MIN.
GL_INVALID_VALUE is generated by glBlendEquationi if buf is greater than or equal to the value of GL_MAX_DRAW_BUFFERS.
ASSOCIATED GETS¶
glGet() with an argument of GL_BLEND_EQUATION_RGB
glGet() with an argument of GL_BLEND_EQUATION_ALPHA
SEE ALSO¶
glBlendColor(), glBlendFunc()glBlendFuncSeparate()
COPYRIGHT¶
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.
AUTHORS¶
opengl.org
05/02/2014 | opengl.org |