table of contents
GLCLEARBUFFERDATA(3G) | OpenGL Manual | GLCLEARBUFFERDATA(3G) |
NAME¶
glClearBufferData - fill a buffer object's data store with a fixed value
C SPECIFICATION¶
void glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void * data);
PARAMETERS¶
target
internalformat
size
format
type
data
DESCRIPTION¶
glClearBufferData fills the entirety of a buffer object's data store with data from client memory. Data, initially supplied in a format specified by format in data type type is read from the memory address given by data and converted into the internal representation given by internalforamt. This converted data is then replicated throughout the buffer object's data store.
If data is NULL, then the buffer's data store is filled with zeros.
ERRORS¶
GL_INVALID_ENUM is generated if target not one of the generic buffer binding targets.
GL_INVALID_VALUE is generated if no buffer is bound to target.
GL_INVALID_ENUM is generated if internalformat is not a sized internal format.
GL_INVALID_OPERATION is generated if any part of the buffer's data store is mapped with glMapBufferRange() or glMapBuffer.()
SEE ALSO¶
glClearBufferSubData().
COPYRIGHT¶
Copyright © 2011-2012 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
AUTHORS¶
opengl.org
05/02/2014 | opengl.org |