table of contents
GLDELETETEXTURES(3G) | OpenGL Manual | GLDELETETEXTURES(3G) |
NAME¶
glDeleteTextures - delete named textures
C SPECIFICATION¶
void glDeleteTextures(GLsizei n, const GLuint * textures);
PARAMETERS¶
n
textures
DESCRIPTION¶
glDeleteTextures deletes n textures named by the elements of the array textures. After a texture is deleted, it has no contents or dimensionality, and its name is free for reuse (for example by glGenTextures()). If a texture that is currently bound is deleted, the binding reverts to 0 (the default texture).
glDeleteTextures silently ignores 0's and names that do not correspond to existing textures.
ERRORS¶
GL_INVALID_VALUE is generated if n is negative.
ASSOCIATED GETS¶
glIsTexture()
SEE ALSO¶
glBindTexture(), glCopyTexImage1D(), glCopyTexImage2D(), glGenTextures(), glGet(), glGetTexParameter(), glTexImage1D(), glTexImage2D(), glTexParameter()
COPYRIGHT¶
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.
AUTHORS¶
opengl.org
05/02/2014 | opengl.org |