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GLGETDEBUGMESSAGELOG(3G) | OpenGL Manual | GLGETDEBUGMESSAGELOG(3G) |
NAME¶
glGetDebugMessageLog - retrieve messages from the debug message log
C SPECIFICATION¶
GLuint glGetDebugMessageLog(GLuint count, GLsizei bufSize, GLenum *sources, Glenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
PARAMETERS¶
count
bufSize
sources
types
ids
severities
lengths
messageLog
DESCRIPTION¶
glGetDebugMessageLog retrieves messages from the debug message log. A maximum of count messages are retrieved from the log. If sources is not NULL then the source of each message is written into up to count elements of the array. If types is not NULL then the type of each message is written into up to count elements of the array. If id is not NULL then the identifier of each message is written into up to count elements of the array. If severities is not NULL then the severity of each message is written into up to count elements of the array. If lengths is not NULL then the length of each message is written into up to count elements of the array.
messageLog specifies the address of a character array into which the debug messages will be written. Each message will be concatenated onto the array starting at the first element of messageLog. bufSize specifies the size of the array messageLog. If a message will not fit into the remaining space in messageLog then the function terminates and returns the number of messages written so far, which may be zero.
If glGetDebugMessageLog returns zero then no messages are present in the debug log, or there was not enough space in messageLog to retrieve the first message in the queue. If messageLog is NULL then no messages are written and the value of bufSize is ignored.
NOTES¶
Although debug messages may be enabled in a non-debug context, the quantity and detail of such messages may be substantially inferior to those in a debug context. In particular, a valid implementation of the debug message queue in a non-debug context may produce no messages at all.
ERRORS¶
GL_INVALID_VALUE is generated if count or bufSize is negative.
ASSOCIATED GETS¶
glGet() with argument GL_DEBUG_LOGGED_MESSAGES
glGet() with argument GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH
glGet() with argument GL_MAX_DEBUG_MESSAGE_LENGTH
glGet() with argument GL_MAX_DEBUG_LOGGED_MESSAGES
SEE ALSO¶
glDebugMessageInsert(), glDebugMessageCallback(), glDebugMessageControl().
COPYRIGHT¶
Copyright © 2012 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
AUTHORS¶
opengl.org
05/02/2014 | opengl.org |