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GLGETFRAMEBUFFERATTA(3G) | OpenGL Manual | GLGETFRAMEBUFFERATTA(3G) |
NAME¶
glGetFramebufferAttachmentParameteriv - retrieve information about attachments of a bound framebuffer object
C SPECIFICATION¶
void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
PARAMETERS¶
target
attachment
pname
params
DESCRIPTION¶
glGetFramebufferAttachmentParameter returns information about attachments of a bound framebuffer object. target specifies the framebuffer binding point and must be GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER or GL_FRAMEBUFFER. GL_FRAMEBUFFER is equivalent to GL_DRAW_FRAMEBUFFER.
If the default framebuffer is bound to target then attachment must be one of GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_BACK_LEFT, or GL_BACK_RIGHT, identifying a color buffer, GL_DEPTH, identifying the depth buffer, or GL_STENCIL, identifying the stencil buffer.
If a framebuffer object is bound, then attachment must be one of GL_COLOR_ATTACHMENTi, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT, or GL_DEPTH_STENCIL_ATTACHMENT. i in GL_COLOR_ATTACHMENTi must be in the range zero to the value of GL_MAX_COLOR_ATTACHMENTS - 1.
If attachment is GL_DEPTH_STENCIL_ATTACHMENT and different objects are bound to the depth and stencil attachment points of target the query will fail. If the same object is bound to both attachment points, information about that object will be returned.
Upon successful return from glGetFramebufferAttachmentParameteriv, if pname is GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, then params will contain one of GL_NONE, GL_FRAMEBUFFER_DEFAULT, GL_TEXTURE, or GL_RENDERBUFFER, identifying the type of object which contains the attached image. Other values accepted for pname depend on the type of object, as described below.
If the value of GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is GL_NONE, no framebuffer is bound to target. In this case querying pnameGL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero, and all other queries will generate an error.
If the value of GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is not GL_NONE, these queries apply to all other framebuffer types:
If the value of GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is GL_RENDERBUFFER, then:
If the value of GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is GL_TEXTURE, then:
Any combinations of framebuffer type and pname not described above will generate an error.
ERRORS¶
GL_INVALID_ENUM is generated if target is not one of the accepted tokens.
GL_INVALID_ENUM is generated if pname is not valid for the value of GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE.
GL_INVALID_OPERATION is generated if attachment is not the accepted values for target.
GL_INVALID_OPERATION is generated if attachment is GL_DEPTH_STENCIL_ATTACHMENT and different objects are bound to the depth and stencil attachment points of target.
GL_INVALID_OPERATION is generated if the value of GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is GL_NONE and pname is not GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME.
SEE ALSO¶
glGenFramebuffers(), glBindFramebuffer()
COPYRIGHT¶
Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
AUTHORS¶
opengl.org
05/02/2014 | opengl.org |