table of contents
GLMAPGRID(3G) | OpenGL Manual | GLMAPGRID(3G) |
NAME¶
glMapGrid - define a one- or two-dimensional mesh
C SPECIFICATION¶
void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
PARAMETERS¶
un
u1, u2
vn
v1, v2
DESCRIPTION¶
glMapGrid and glEvalMesh() are used together to efficiently generate and evaluate a series of evenly-spaced map domain values. glEvalMesh() steps through the integer domain of a one- or two-dimensional grid, whose range is the domain of the evaluation maps specified by glMap1() and glMap2().
glMapGrid1 and glMapGrid2 specify the linear grid mappings between the i (or i and j) integer grid coordinates, to the u (or u and v) floating-point evaluation map coordinates. See glMap1() and glMap2() for details of how u and v coordinates are evaluated.
glMapGrid1 specifies a single linear mapping such that integer grid coordinate 0 maps exactly to u1, and integer grid coordinate un maps exactly to u2. All other integer grid coordinates i are mapped so that
u = i u2 - u1 un + u1
glMapGrid2 specifies two such linear mappings. One maps integer grid coordinate i = 0 exactly to u1, and integer grid coordinate i = un exactly to u2. The other maps integer grid coordinate j = 0 exactly to v1, and integer grid coordinate j = vn exactly to v2. Other integer grid coordinates i and j are mapped such that
u = i u2 - u1 un + u1
v = j v2 - v1 vn + v1
The mappings specified by glMapGrid are used identically by glEvalMesh() and glEvalPoint().
ERRORS¶
GL_INVALID_VALUE is generated if either un or vn is not positive.
GL_INVALID_OPERATION is generated if glMapGrid is executed between the execution of glBegin() and the corresponding execution of glEnd().
ASSOCIATED GETS¶
glGet() with argument GL_MAP1_GRID_DOMAIN
glGet() with argument GL_MAP2_GRID_DOMAIN
glGet() with argument GL_MAP1_GRID_SEGMENTS
glGet() with argument GL_MAP2_GRID_SEGMENTS
SEE ALSO¶
glEvalCoord(), glEvalMesh(), glEvalPoint(), glMap1(), glMap2()
COPYRIGHT¶
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.
AUTHORS¶
opengl.org
05/02/2014 | opengl.org |