table of contents
GLMULTIDRAWELEMENTSB(3G) | OpenGL Manual | GLMULTIDRAWELEMENTSB(3G) |
NAME¶
glMultiDrawElementsBaseVertex - render multiple sets of primitives by specifying indices of array data elements and an index to apply to each index
C SPECIFICATION¶
void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount, GLint *basevertex);
PARAMETERS¶
mode
count
type
indices
primcount
basevertex
DESCRIPTION¶
glMultiDrawElementsBaseVertex behaves identically to glDrawElementsBaseVertex(), except that primcount separate lists of elements are specifried instead.
It has the same effect as:
for (int i = 0; i < primcount; i++)
if (count[i] > 0)
glDrawElementsBaseVertex(mode,
count[i],
type,
indices[i],
basevertex[i]);
NOTES¶
glMultiDrawElementsBaseVertex is available only if the GL version is 3.1 or greater.
GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_TRIANGLES_ADJACENCY are available only if the GL version is 3.2 or greater.
ERRORS¶
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if primcount is negative.
GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to an enabled array or the element array and the buffer object's data store is currently mapped.
SEE ALSO¶
glMultiDrawElements(), glDrawElementsBaseVertex(), glDrawArrays(), glVertexAttribPointer()
COPYRIGHT¶
Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
AUTHORS¶
opengl.org
05/02/2014 | opengl.org |