table of contents
GLTEXSTORAGE3DMULTIS(3G) | OpenGL Manual | GLTEXSTORAGE3DMULTIS(3G) |
NAME¶
glTexStorage3DMultisample - specify storage for a two-dimensional multisample array texture
C SPECIFICATION¶
void glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
PARAMETERS¶
target
samples
internalformat
width
height
depth
fixedsamplelocations
DESCRIPTION¶
glTexStorage3DMultisample specifies the storage requirements for a two-dimensional multisample array texture. Once a texture is specified with this command, its format and dimensions become immutable unless it is a proxy texture. The contents of the image may still be modified, however, its storage requirements may not change. Such a texture is referred to as an immutable-format texture.
samples specifies the number of samples to be used for the texture and must be greater than zero and less than or equal to the value of GL_MAX_SAMPLES. internalformat must be a color-renderable, depth-renderable, or stencil-renderable format. width and height specify the width and height, respectively, of the texture and depth specifies the depth (or the number of layers) of the texture. If fixedsamplelocations is GL_TRUE, the image will use identical sample locations and the same number of samples for all texels in the image, and the sample locations will not depend on the internal format or size of the image.
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ERRORS¶
GL_INVALID_ENUM is generated if internalformat is not a valid color-renderable, depth-renderable or stencil-renderable format.
GL_INVALID_ENUM is generated if target is not one of the accepted target enumerants.
GL_INVALID_VALUE is generated if width or height are less than 1 or greater than the value of GL_MAX_TEXTURE_SIZE.
GL_INVALID_VALUE is generated if depth is less than 1 or greater than the value of GL_MAX_ARRAY_TEXTURE_LAYERS.
GL_INVALID_VALUE is generated if samples is greater than the value of GL_MAX_SAMPLES.
GL_INVALID_OPERATION is generated if the value of GL_TEXTURE_IMMUTABLE_FORMAT for the texture bound to target is not GL_FALSE.
ASSOCIATED GETS¶
glGetInteger() with arguments GL_MAX_TEXTURE_SIZE, GL_MAX_ARRAY_TEXTURE_LEVELS, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_NUM_LAYERS, or GL_TEXTURE_IMMUTABLE_LEVELS.
SEE ALSO¶
glTexImage3D(), glTexImage3DMultisample(), glTexStorage1D(), glTexStorage2DMultisample(), glTexStorage3D().
COPYRIGHT¶
Copyright © 2012 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
AUTHORS¶
opengl.org
05/02/2014 | opengl.org |