table of contents
GLUNIFORMSUBROUTINES(3G) | OpenGL Manual | GLUNIFORMSUBROUTINES(3G) |
NAME¶
glUniformSubroutines - load active subroutine uniforms
C SPECIFICATION¶
void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices);
PARAMETERS¶
shadertype
count
indices
DESCRIPTION¶
glUniformSubroutines loads all active subroutine uniforms for shader stage shadertype of the current program with subroutine indices from indices, storing indices[i] into the uniform at location i. count must be equal to the value of GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS for the program currently in use at shader stage shadertype. Furthermore, all values in indices must be less than the value of GL_ACTIVE_SUBROUTINES for the shader stage.
ERRORS¶
GL_INVALID_OPERATION is generated if no program object is current.
GL_INVALID_VALUE is generated if count is not equal to the value of GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS for the shader stage shadertype of the current program.
GL_INVALID_VALUE is generated if any value in indices is geater than or equal to the value of GL_ACTIVE_SUBROUTINES for the shader stage shadertype of the current program.
GL_INVALID_ENUM is generated if shadertype is not one of the accepted values.
ASSOCIATED GETS¶
glGetProgramStage() with argument GL_ACTIVE_SUBROUTINES
glGetProgramStage() with argument GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS
SEE ALSO¶
glGetProgram(), glGetActiveSubroutineUniform(), glGetActiveSubroutineUniformName(), glGetProgramStage()
COPYRIGHT¶
Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
AUTHORS¶
opengl.org
05/02/2014 | opengl.org |