table of contents
GLVERTEXATTRIBBINDIN(3G) | OpenGL Manual | GLVERTEXATTRIBBINDIN(3G) |
NAME¶
glVertexAttribBinding - associate a vertex attribute and a vertex buffer binding
C SPECIFICATION¶
void glVertexAttribBinding(GLuint attribindex, GLuint bindingindex);
PARAMETERS¶
attribindex
bindingindex
DESCRIPTION¶
glVertexAttribBinding, establishes an association between the generic vertex attribute whose index is given by attribindex and a vertex buffer binding whose index is given by bindingindex. attribindex must be less than the value of GL_MAX_VERTEX_ATTRIBS and bindingindex must be less than the value of GL_MAX_VERTEX_ATTRIB_BINDINGS.
ERRORS¶
GL_INVALID_VALUE is generated if attribindex is greater than or equal to the value of GL_MAX_VERTEX_ATTRIBS.
GL_INVAILD_VALUE is generated if bindingindex is greater than or equal to the value of GL_MAX_VERTEX_ATTRIB_BINDINGS.
GL_INVALID_OPERATION is generated if no vertex array object is bound.
ASSOCIATED GETS¶
glGet() with arguments GL_MAX_VERTEX_ATTRIB_BINDINGS, GL_VERTEX_BINDING_DIVISOR.
SEE ALSO¶
glBindVertexBuffer(), glVertexAttribFormat(), glVertexBindingDivisor(), glVertexAttribPointer().
COPYRIGHT¶
Copyright © 2012 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
AUTHORS¶
opengl.org
05/02/2014 | opengl.org |