table of contents
GLVERTEXBINDINGDIVIS(3G) | OpenGL Manual | GLVERTEXBINDINGDIVIS(3G) |
NAME¶
glVertexBindingDivisor - modify the rate at which generic vertex attributes advance
C SPECIFICATION¶
void glVertexBindingDivisor(GLuint bindingindex, GLuint divisor);
PARAMETERS¶
bindingindex
divisor
DESCRIPTION¶
glVertexBindingDivisor, modifies the rate at which generic vertex attributes advance when rendering multiple instances of primitives in a single draw command. If divisor is zero, the attributes using the buffer bound to bindingindex advance once per vertex. If divisor is non-zero, the attributes advance once per divisor instances of the set(s) of vertices being rendered. An attribute is referred to as instanced if the corresponding divisor value is non-zero.
ERRORS¶
GL_INVAILD_VALUE is generated if bindingindex is greater than or equal to the value of GL_MAX_VERTEX_ATTRIB_BINDINGS.
GL_INVALID_OPERATION is generated if no vertex array object is bound.
ASSOCIATED GETS¶
glGet() with arguments GL_MAX_VERTEX_ATTRIB_BINDINGS, GL_VERTEX_BINDING_DIVISOR.
SEE ALSO¶
glBindVertexBuffer(), glVertexAttribBinding(), glVertexAttribPointer(), glVertexBindingDivisor(), glVertexAttribPointer().
COPYRIGHT¶
Copyright © 2012 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
AUTHORS¶
opengl.org
05/02/2014 | opengl.org |