table of contents
GLVIEWPORT(3G) | OpenGL Manual | GLVIEWPORT(3G) |
NAME¶
glViewport - set the viewport
C SPECIFICATION¶
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
PARAMETERS¶
x, y
width, height
DESCRIPTION¶
glViewport specifies the affine transformation of x and y from normalized device coordinates to window coordinates. Let x nd y nd be normalized device coordinates. Then the window coordinates x w y w are computed as follows:
x w = x nd + 1 width 2 + x
y w = y nd + 1 height 2 + y
Viewport width and height are silently clamped to a range that depends on the implementation. To query this range, call glGet() with argument GL_MAX_VIEWPORT_DIMS.
ERRORS¶
GL_INVALID_VALUE is generated if either width or height is negative.
ASSOCIATED GETS¶
glGet() with argument GL_VIEWPORT
glGet() with argument GL_MAX_VIEWPORT_DIMS
SEE ALSO¶
glDepthRange()
COPYRIGHT¶
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.
AUTHORS¶
opengl.org
05/02/2014 | opengl.org |