table of contents
GLUCYLINDER(3G) | OpenGL Manual | GLUCYLINDER(3G) |
NAME¶
gluCylinder - draw a cylinder
C SPECIFICATION¶
void gluCylinder(GLUquadric* quad, GLdouble base, GLdouble top, GLdouble height, GLint slices, GLint stacks);
PARAMETERS¶
quad
base
top
height
slices
stacks
DESCRIPTION¶
gluCylinder draws a cylinder oriented along the z axis. The base of the cylinder is placed at z = 0 and the top at z = height. Like a sphere, a cylinder is subdivided around the z axis into slices and along the z axis into stacks.
Note that if top is set to 0.0, this routine generates a cone.
If the orientation is set to GLU_OUTSIDE (with gluQuadricOrientation()), then any generated normals point away from the z axis. Otherwise, they point toward the z axis.
If texturing is turned on (with gluQuadricTexture()), then texture coordinates are generated so that t ranges linearly from 0.0 at z = 0 to 1.0 at z = height, and s ranges from 0.0 at the +y axis, to 0.25 at the +x axis, to 0.5 at the -y axis, to 0.75 at the \-x axis, and back to 1.0 at the +y axis.
SEE ALSO¶
gluDisk(), gluNewQuadric(), gluPartialDisk(), gluQuadricTexture(), gluSphere()
COPYRIGHT¶
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.
AUTHORS¶
opengl.org
05/02/2014 | opengl.org |