table of contents
SDL_MapRGB(3) | SDL API Reference | SDL_MapRGB(3) |
NAME¶
SDL_MapRGB - Map a RGB color value to a pixel format.
SYNOPSIS¶
#include "SDL.h"
Uint32 SDL_MapRGB(SDL_PixelFormat *fmt, Uint8 r, Uint8 g, Uint8 b);
DESCRIPTION¶
Maps the RGB color value to the specified pixel format and returns the pixel value as a 32-bit int.
If the format has a palette (8-bit) the index of the closest matching color in the palette will be returned.
If the specified pixel format has an alpha component it will be returned as all 1 bits (fully opaque).
RETURN VALUE¶
A pixel value best approximating the given RGB color value for a given pixel format. If the pixel format bpp (color depth) is less than 32-bpp then the unused upper bits of the return value can safely be ignored (e.g., with a 16-bpp format the return value can be assigned to a Uint16, and similarly a Uint8 for an 8-bpp format).
SEE ALSO¶
SDL_GetRGB, SDL_GetRGBA, SDL_MapRGBA, SDL_PixelFormat
Tue 11 Sep 2001, 23:01 | SDL |