table of contents
SDL_MouseButtonEvent(3) | SDL API Reference | SDL_MouseButtonEvent(3) |
NAME¶
SDL_MouseButtonEvent - Mouse button event structure
STRUCTURE DEFINITION¶
typedef struct{
Uint8 type;
Uint8 button;
Uint8 state;
Uint16 x, y; } SDL_MouseButtonEvent;
STRUCTURE DATA¶
DESCRIPTION¶
SDL_MouseButtonEvent is a member of the SDL_Event union and is used when an event of type SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP is reported.
When a mouse button press or release is detected then number of the button pressed (from 1 to 255, with 1 usually being the left button and 2 the right) is placed into button, the position of the mouse when this event occured is stored in the x and the y fields. Like SDL_KeyboardEvent, information on whether the event was a press or a release event is stored in both the type and state fields, but this should be obvious.
SEE ALSO¶
SDL_Event, SDL_MouseMotionEvent
Tue 11 Sep 2001, 22:59 | SDL |