table of contents
GLACTIVESHADERPROGRA(3G) | [FIXME: manual] | GLACTIVESHADERPROGRA(3G) |
NAME¶
glActiveShaderProgram - set the active program object for a program pipeline object
C SPECIFICATION¶
void glActiveShaderProgram(GLuint pipeline, GLuint program);
PARAMETERS¶
pipeline
program
DESCRIPTION¶
glActiveShaderProgram sets the linked program named by program to be the active program for the program pipeline object pipeline. The active program in the active program pipeline object is the target of calls to glUniform() when no program has been made current through a call to glUseProgram().
ERRORS¶
GL_INVALID_OPERATION is generated if pipeline is not a name previously returned from a call to glGenProgramPipelines() or if such a name has been deleted by a call to glDeleteProgramPipelines().
GL_INVALID_OPERATION is generated if program refers to a program object that has not been successfully linked.
VERSION SUPPORT¶
OpenGL Version | ||||||||||||
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glActiveShaderProgram | - | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ |
SEE ALSO¶
glGenProgramPipelines(), glDeleteProgramPipelines(), glIsProgramPipeline(), glUseProgram(), glUniform()
COPYRIGHT¶
Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
COPYRIGHT¶
Copyright © 2010-2014 Khronos Group
04/12/2021 | [FIXME: source] |