table of contents
GLBINDBUFFERSBASE(3G) | [FIXME: manual] | GLBINDBUFFERSBASE(3G) |
NAME¶
glBindBuffersBase - bind one or more buffer objects to a sequence of indexed buffer targets
C SPECIFICATION¶
void glBindBuffersBase(GLenum target, GLuint first, GLsizei count, const GLuint *buffers);
PARAMETERS¶
target
index
count
buffers
DESCRIPTION¶
glBindBuffersBase binds a set of count buffer objects whose names are given in the array buffers to the count consecutive binding points starting from index index of the array of targets specified by target. If buffers is NULL then glBindBuffersBase unbinds any buffers that are currently bound to the referenced binding points. Assuming no errors are generated, it is equivalent to the following pseudo-code, which calls glBindBufferBase():
for (i = 0; i < count; i++) {
if (buffers != NULL) {
glBindBufferBase(target, first + i, buffers[i]);
} else {
glBindBufferBase(target, first + i, 0);
}
}
NOTES¶
glBindBuffersBase is available only if the GL version is 4.4 or higher.
ERRORS¶
GL_INVALID_ENUM is generated if target is not GL_ATOMIC_COUNTER_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER or GL_SHADER_STORAGE_BUFFER.
GL_INVALID_OPERATION is generated if first + count is greater than the number of target-specific indexed binding points.
GL_INVALID_OPERATION is generated if any value in buffers is not zero or the name of an existing buffer object.
VERSION SUPPORT¶
OpenGL Version | ||||||||||||
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glBindBuffersBase | - | - | - | - | - | - | - | - | - | - | ✔ | ✔ |
SEE ALSO¶
glGenBuffers(), glDeleteBuffers(), glBindBuffer(), glBindBufferBase(), glBindBufferRange(), glBindBuffersRange(), glMapBuffer(), glUnmapBuffer()
COPYRIGHT¶
Copyright © 2013-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
COPYRIGHT¶
Copyright © 2013-2014 Khronos Group
04/12/2021 | [FIXME: source] |