table of contents
GLBINDIMAGETEXTURE(3G) | [FIXME: manual] | GLBINDIMAGETEXTURE(3G) |
NAME¶
glBindImageTexture - bind a level of a texture to an image unit
C SPECIFICATION¶
void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
PARAMETERS¶
unit
texture
level
layered
layer
access
format
DESCRIPTION¶
glBindImageTexture binds a single level of a texture to an image unit for the purpose of reading and writing it from shaders. unit specifies the zero-based index of the image unit to which to bind the texture level. texture specifies the name of an existing texture object to bind to the image unit. If texture is zero, then any existing binding to the image unit is broken. level specifies the level of the texture to bind to the image unit.
If texture is the name of a one-, two-, or three-dimensional array texture, a cube map or cube map array texture, or a two-dimensional multisample array texture, then it is possible to bind either the entire array, or only a single layer of the array to the image unit. In such cases, if layered is GL_TRUE, the entire array is attached to the image unit and layer is ignored. However, if layered is GL_FALSE then layer specifies the layer of the array to attach to the image unit.
access specifies the access types to be performed by shaders and may be set to GL_READ_ONLY, GL_WRITE_ONLY, or GL_READ_WRITE to indicate read-only, write-only or read-write access, respectively. Violation of the access type specified in access (for example, if a shader writes to an image bound with access set to GL_READ_ONLY) will lead to undefined results, possibly including program termination.
format specifies the format that is to be used when performing formatted stores into the image from shaders. format must be compatible with the texture's internal format and must be one of the formats listed in the following table.
Table 1. Internal Image Formats
Image Unit Format | Format Qualifier |
GL_RGBA32F | rgba32f |
GL_RGBA16F | rgba16f |
GL_RG32F | rg32f |
GL_RG16F | rg16f |
GL_R11F_G11F_B10F | r11f_g11f_b10f |
GL_R32F | r32f |
GL_R16F | r16f |
GL_RGBA32UI | rgba32ui |
GL_RGBA16UI | rgba16ui |
GL_RGB10_A2UI | rgb10_a2ui |
GL_RGBA8UI | rgba8ui |
GL_RG32UI | rg32ui |
GL_RG16UI | rg16ui |
GL_RG8UI | rg8ui |
GL_R32UI | r32ui |
GL_R16UI | r16ui |
GL_R8UI | r8ui |
GL_RGBA32I | rgba32i |
GL_RGBA16I | rgba16i |
GL_RGBA8I | rgba8i |
GL_RG32I | rg32i |
GL_RG16I | rg16i |
GL_RG8I | rg8i |
GL_R32I | r32i |
GL_R16I | r16i |
GL_R8I | r8i |
GL_RGBA16 | rgba16 |
GL_RGB10_A2 | rgb10_a2 |
GL_RGBA8 | rgba8 |
GL_RG16 | rg16 |
GL_RG8 | rg8 |
GL_R16 | r16 |
GL_R8 | r8 |
GL_RGBA16_SNORM | rgba16_snorm |
GL_RGBA8_SNORM | rgba8_snorm |
GL_RG16_SNORM | rg16_snorm |
GL_RG8_SNORM | rg8_snorm |
GL_R16_SNORM | r16_snorm |
GL_R8_SNORM | r8_snorm |
When a texture is bound to an image unit, the
format parameter for the image unit need not exactly match the texture
internal format as long as the formats are considered compatible as defined
in the OpenGL Specification. The matching criterion used for a given texture
may be determined by calling glGetTexParameter() with value
set to GL_IMAGE_FORMAT_COMPATIBILITY_TYPE, with return values of
GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE and
GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS, specifying matches by size
and class, respectively.
NOTES¶
The glBindImageTexture is available only if the GL version is 4.2 or greater.
ERRORS¶
GL_INVALID_VALUE is generated if unit greater than or equal to the value of GL_MAX_IMAGE_UNITS.
GL_INVALID_VALUE is generated if texture is not the name of an existing texture object.
GL_INVALID_VALUE is generated if level or layer is less than zero.
GL_INVALID_ENUM is generated if access or format is not one of the supported tokens.
ASSOCIATED GETS¶
glGet() with argument GL_IMAGE_BINDING_NAME.
glGet() with argument GL_IMAGE_BINDING_LEVEL.
glGet() with argument GL_IMAGE_BINDING_LAYERED.
glGet() with argument GL_IMAGE_BINDING_LAYER.
glGet() with argument GL_IMAGE_BINDING_ACCESS.
glGet() with argument GL_IMAGE_BINDING_FORMAT.
VERSION SUPPORT¶
OpenGL Version | ||||||||||||
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glBindImageTexture | - | - | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ |
SEE ALSO¶
glGenTextures(), glTexImage1D(), glTexImage2D(), glTexImage3D(), glTexStorage1D(), glTexStorage2D(), glTexStorage3D(), glBindTexture()
COPYRIGHT¶
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
COPYRIGHT¶
Copyright © 2011-2014 Khronos Group
04/12/2021 | [FIXME: source] |