NAME¶
glGetMaterial - return material parameters
C SPECIFICATION¶
void glGetMaterialfv(GLenum face,
    GLenum pname,
    GLfloat * params);
void glGetMaterialiv(GLenum face,
    GLenum pname,
    GLint * params);
PARAMETERS¶
face
Specifies which of the two materials is being queried.
  GL_FRONT or GL_BACK are accepted, representing the front and
  back materials, respectively.
pname
Specifies the material parameter to return.
  GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_EMISSION,
  GL_SHININESS, and GL_COLOR_INDEXES are accepted.
params
Returns the requested data.
DESCRIPTION¶
glGetMaterial returns in params the value or values
    of parameter pname of material face. Six parameters are
    defined:
GL_AMBIENT
params returns four integer or floating-point
  values representing the ambient reflectance of the material. Integer values,
  when requested, are linearly mapped from the internal floating-point
  representation such that 1.0 maps to the most positive representable integer
  value, and -1.0 maps to the most negative representable integer value. If the
  internal value is outside the range -1 1, the corresponding integer return
  value is undefined. The initial value is (0.2, 0.2, 0.2, 1.0)
GL_DIFFUSE
params returns four integer or floating-point
  values representing the diffuse reflectance of the material. Integer values,
  when requested, are linearly mapped from the internal floating-point
  representation such that 1.0 maps to the most positive representable integer
  value, and -1.0 maps to the most negative representable integer value. If the
  internal value is outside the range -1 1, the corresponding integer return
  value is undefined. The initial value is (0.8, 0.8, 0.8, 1.0).
GL_SPECULAR
params returns four integer or floating-point
  values representing the specular reflectance of the material. Integer values,
  when requested, are linearly mapped from the internal floating-point
  representation such that 1.0 maps to the most positive representable integer
  value, and -1.0 maps to the most negative representable integer value. If the
  internal value is outside the range -1 1, the corresponding integer return
  value is undefined. The initial value is (0, 0, 0, 1).
GL_EMISSION
params returns four integer or floating-point
  values representing the emitted light intensity of the material. Integer
  values, when requested, are linearly mapped from the internal floating-point
  representation such that 1.0 maps to the most positive representable integer
  value, and -1.0 maps to the most negative representable integer value. If the
  internal value is outside the range -1 1, the corresponding integer return
  value is undefined. The initial value is (0, 0, 0, 1).
GL_SHININESS
params returns one integer or floating-point value
  representing the specular exponent of the material. Integer values, when
  requested, are computed by rounding the internal floating-point value to the
  nearest integer value. The initial value is 0.
GL_COLOR_INDEXES
params returns three integer or floating-point
  values representing the ambient, diffuse, and specular indices of the
  material. These indices are used only for color index lighting. (All the other
  parameters are used only for RGBA lighting.) Integer values, when requested,
  are computed by rounding the internal floating-point values to the nearest
  integer values.
NOTES¶
If an error is generated, no change is made to the contents of
    params.
ERRORS¶
GL_INVALID_ENUM is generated if face or pname
    is not an accepted value.
GL_INVALID_OPERATION is generated if glGetMaterial
    is executed between the execution of glBegin() and the corresponding
    execution of glEnd().