NAME¶
glGetTexParameter - return texture parameter values
C SPECIFICATION¶
void glGetTexParameterfv(GLenum target,
    GLenum pname,
    GLfloat * params);
void glGetTexParameteriv(GLenum target,
    GLenum pname,
    GLint * params);
void
    glGetTexParameterIiv(GLenum target,
    GLenum pname,
    GLint * params);
void
    glGetTexParameterIuiv(GLenum target,
    GLenum pname,
    GLuint * params);
void
    glGetTextureParameterfv(GLuint texture,
    GLenum pname,
    GLfloat *params);
void
    glGetTextureParameteriv(GLuint texture,
    GLenum pname,
  GLint *params);
void
    glGetTextureParameterIiv(GLuint texture,
    GLenum pname,
  GLint *params);
void
    glGetTextureParameterIuiv(GLuint texture,
    GLenum pname,
  GLuint *params);
PARAMETERS¶
target
Specifies the target to which the texture is bound for
  glGetTexParameterfv, glGetTexParameteriv,
  glGetTexParameterIiv, and glGetTexParameterIuiv functions.
  GL_TEXTURE_1D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D,
  GL_TEXTURE_2D_ARRAY, GL_TEXTURE_2D_MULTISAMPLE,
  GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_3D,
  GL_TEXTURE_CUBE_MAP, GL_TEXTURE_RECTANGLE, and
  GL_TEXTURE_CUBE_MAP_ARRAY are accepted.
texture
Specifies the texture object name for
  glGetTextureParameterfv, glGetTextureParameteriv,
  glGetTextureParameterIiv, and glGetTextureParameterIuiv
  functions.
pname
Specifies the symbolic name of a texture parameter.
  GL_DEPTH_STENCIL_TEXTURE_MODE,
  GL_IMAGE_FORMAT_COMPATIBILITY_TYPE, GL_TEXTURE_BASE_LEVEL,
  GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_MODE,
  GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_IMMUTABLE_FORMAT,
  GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_LOD_BIAS,
  GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL,
  GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER,
  GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R,
  GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B,
  GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_RGBA,
  GL_TEXTURE_TARGET, GL_TEXTURE_VIEW_MIN_LAYER,
  GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS,
  GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_WRAP_S,
  GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted.
params
Returns the texture parameters.
DESCRIPTION¶
glGetTexParameter and glGetTextureParameter return
    in params the value or values of the texture parameter specified as
    pname. target defines the target texture.
    GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D,
    GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY,
    GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP,
    GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_2D_MULTISAMPLE, or
    GL_TEXTURE_2D_MULTISAMPLE_ARRAY specify one-, two-, or
    three-dimensional, one-dimensional array, two-dimensional array, rectangle,
    cube-mapped or cube-mapped array, two-dimensional multisample, or
    two-dimensional multisample array texturing, respectively. pname
    accepts the same symbols as glTexParameter(), with the same
    interpretations:
GL_DEPTH_STENCIL_TEXTURE_MODE
Returns the single-value depth stencil texture mode, a
  symbolic constant. The initial value is GL_DEPTH_COMPONENT.
GL_TEXTURE_MAG_FILTER
Returns the single-valued texture magnification filter, a
  symbolic constant. The initial value is GL_LINEAR.
GL_TEXTURE_MIN_FILTER
Returns the single-valued texture minification filter, a
  symbolic constant. The initial value is GL_NEAREST_MIPMAP_LINEAR.
GL_TEXTURE_MIN_LOD
Returns the single-valued texture minimum level-of-detail
  value. The initial value is -1000.
GL_TEXTURE_MAX_LOD
Returns the single-valued texture maximum level-of-detail
  value. The initial value is 1000.
GL_TEXTURE_BASE_LEVEL
Returns the single-valued base texture mipmap level. The
  initial value is 0.
GL_TEXTURE_MAX_LEVEL
Returns the single-valued maximum texture mipmap array
  level. The initial value is 1000.
GL_TEXTURE_SWIZZLE_R
Returns the red component swizzle. The initial value is
  GL_RED.
GL_TEXTURE_SWIZZLE_G
Returns the green component swizzle. The initial value is
  GL_GREEN.
GL_TEXTURE_SWIZZLE_B
Returns the blue component swizzle. The initial value is
  GL_BLUE.
GL_TEXTURE_SWIZZLE_A
Returns the alpha component swizzle. The initial value is
  GL_ALPHA.
GL_TEXTURE_SWIZZLE_RGBA
Returns the component swizzle for all channels in a
  single query.
GL_TEXTURE_WRAP_S
Returns the single-valued wrapping function for texture
  coordinate s, a symbolic constant. The initial value is
  GL_REPEAT.
GL_TEXTURE_WRAP_T
Returns the single-valued wrapping function for texture
  coordinate t, a symbolic constant. The initial value is
  GL_REPEAT.
GL_TEXTURE_WRAP_R
Returns the single-valued wrapping function for texture
  coordinate r, a symbolic constant. The initial value is
  GL_REPEAT.
GL_TEXTURE_BORDER_COLOR
Returns four integer or floating-point numbers that
  comprise the RGBA color of the texture border. Floating-point values are
  returned in the range 0 1. Integer values are returned as a linear mapping of
  the internal floating-point representation such that 1.0 maps to the most
  positive representable integer and -1.0 maps to the most negative
  representable integer. The initial value is (0, 0, 0, 0).
GL_TEXTURE_COMPARE_MODE
Returns a single-valued texture comparison mode, a
  symbolic constant. The initial value is GL_NONE. See
  glTexParameter().
GL_TEXTURE_COMPARE_FUNC
Returns a single-valued texture comparison function, a
  symbolic constant. The initial value is GL_LEQUAL. See
  glTexParameter().
GL_TEXTURE_VIEW_MIN_LEVEL
Returns a single-valued base level of a texture view
  relative to its parent. The initial value is 0. See
  glTextureView().
GL_TEXTURE_VIEW_NUM_LEVELS
Returns a single-valued number of levels of detail of a
  texture view. See glTextureView().
GL_TEXTURE_VIEW_MIN_LAYER
Returns a single-valued first level of a texture array
  view relative to its parent. See glTextureView().
GL_TEXTURE_VIEW_NUM_LAYERS
Returns a single-valued number of layers in a texture
  array view. See glTextureView().
GL_TEXTURE_IMMUTABLE_LEVELS
Returns a single-valued number of immutable texture
  levels in a texture view. See glTextureView().
In addition to the parameters that may be set with
    glTexParameter(), glGetTexParameter and
    glGetTextureParameter accept the following read-only parameters:
GL_IMAGE_FORMAT_COMPATIBILITY_TYPE
Returns the matching criteria use for the texture when
  used as an image texture. Can return
  GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE,
  GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS or GL_NONE.
GL_TEXTURE_IMMUTABLE_FORMAT
Returns non-zero if the texture has an immutable format.
  Textures become immutable if their storage is specified with
  glTexStorage1D(), glTexStorage2D() or glTexStorage3D().
  The initial value is GL_FALSE.
GL_TEXTURE_TARGET
Returns the effective target of the texture object. For
  glGetTex*Parameter functions, this is the target parameter. For
  glGetTextureParameter*, it is the target to which the texture was
  initially bound when it was created, or the value of the target parameter to
  the call to glCreateTextures which created the texture.
NOTES¶
If an error is generated, no change is made to the contents of
    params.
GL_IMAGE_FORMAT_COMPATIBILITY_TYPE is available only if the
    GL version is 4.2 or greater.
GL_DEPTH_STENCIL_TEXTURE_MODE,
    GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LEVELS,
    GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_NUM_LAYERS and
    GL_TEXTURE_IMMUTABLE_LEVELS are available only if the GL version is
    4.3 or greater.
GL_TEXTURE_TARGET are available only if the GL version is
    4.5 or greater.
ERRORS¶
GL_INVALID_ENUM is generated if pname is not an
    accepted value.
GL_INVALID_ENUM error is generated by
    glGetTexParameter if the effective target is not one of the
    accepted texture targets.
GL_INVALID_OPERATION is generated by
    glGetTextureParameter* if texture is not the name of an
    existing texture object.
VERSION SUPPORT¶
  
    |  | OpenGL
      Version | 
  
    | Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 | 
  
    | glGetTexParameterIiv | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | 
  
    | glGetTexParameterIuiv | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | 
  
    | glGetTexParameterfv | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | 
  
    | glGetTexParameteriv | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | 
  
    | glGetTextureParameterIiv | - | - | - | - | - | - | - | - | - | - | - | ✔ | 
  
    | glGetTextureParameterIuiv | - | - | - | - | - | - | - | - | - | - | - | ✔ | 
  
    | glGetTextureParameterfv | - | - | - | - | - | - | - | - | - | - | - | ✔ | 
  
    | glGetTextureParameteriv | - | - | - | - | - | - | - | - | - | - | - | ✔ | 
SEE ALSO¶
glTexParameter(),
glTextureParameter, glTexStorage1D(),
    glTexStorage2D(), glTexStorage3D(),
glTextureStorage1D,
glTextureStorage2D,
glTextureStorage3D, glTextureView()
COPYRIGHT¶
Copyright © 1991-2006 Silicon Graphics, Inc. Copyright
    © 2010-2014 Khronos Group. This document is licensed under the SGI
    Free Software B License. For details, see
    http://oss.sgi.com/projects/FreeB/.
COPYRIGHT¶
Copyright © 1991-2006 Silicon Graphics, Inc.
  
  Copyright © 2010-2014 Khronos Group