NAME¶
glGetVertexArrayIndexed - retrieve parameters of an attribute of a
vertex array object
C SPECIFICATION¶
void
glGetVertexArrayIndexed64iv(GLuint vaobj,
GLuint index, GLenum pname,
GLint64 *param);
void
glGetVertexArrayIndexediv(GLuint vaobj,
GLuint index, GLenum pname,
GLint *param);
PARAMETERS¶
vaobj
Specifies the name of a vertex array object.
index
Specifies the index of the vertex array object attribute.
Must be a number between 0 and (GL_MAX_VERTEX_ATTRIBS - 1).
pname
Specifies the property to be used for the query. For
glGetVertexArrayIndexediv, it must be one of the following values:
GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_SIZE,
GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE,
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED,
GL_VERTEX_ATTRIB_ARRAY_INTEGER, GL_VERTEX_ATTRIB_ARRAY_LONG,
GL_VERTEX_ATTRIB_ARRAY_DIVISOR, or
GL_VERTEX_ATTRIB_RELATIVE_OFFSET. For
glGetVertexArrayIndexed64v, it must be equal to
GL_VERTEX_BINDING_OFFSET.
param
Returns the requested value.
DESCRIPTION¶
glGetVertexArrayIndexediv and
glGetVertexArrayIndexed64iv provide a way of querying parameters of
an attribute at an user-specified index of a vertex array object. The vertex
array object does not have to be bound to the rendering context at the time
of the call, but must have been bound at least once prior to this call.
The following parameter values can be retrieved with
glGetVertexArrayIndexediv for each of the attributes defined for a
vertex array object:
•GL_VERTEX_ATTRIB_ARRAY_ENABLED:
param returns a value that is non-zero (true) if the vertex attribute
array for index is enabled and 0 (false) if it is disabled. The initial value
is GL_FALSE.
•GL_VERTEX_ATTRIB_ARRAY_SIZE: param
returns a single value, the size of the vertex attribute array for index. The
size is the number of values for each element of the vertex attribute array,
and it will be 1, 2, 3 or 4. The initial value is 4.
•GL_VERTEX_ATTRIB_ARRAY_STRIDE:
param returns a single value, the array stride for (number of bytes
between successive elements in) the vertex attribute array for index. A value
of 0 indicates the array elements are stored sequentially in memory. The
initial value is 0.
•GL_VERTEX_ATTRIB_ARRAY_TYPE: param
returns a single value, a symbolic constant indicating the array type for the
vertex attribute array for index. Possible values are GL_BYTE,
GL_DOUBLE, GL_FIXED, GL_FLOAT, GL_HALF_FLOAT,
GL_INT, GL_INT_2_10_10_10_REV, GL_SHORT,
GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT,
GL_UNSIGNED_INT_2_10_10_10_REV, and
GL_UNSIGNED_INT_10F_11F_11F_REV . The initial value is
GL_FLOAT.
•GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
param returns a single value that is non-zero (true) if fixed-point
data types for the vertex attribute array indicated by index are normalized
when they are converted to floating-point, and 0 (false) otherwise. The
initial value is GL_FALSE.
•GL_VERTEX_ATTRIB_ARRAY_INTEGER:
param returns a single value that is non-zero (true) if fixed-point
data types for the vertex attribute array indicated by index have integer data
type, and 0 (false) otherwise. The initial value is 0 (GL_FALSE).
•GL_VERTEX_ATTRIB_ARRAY_LONG: param
returns a single value that is non-zero (true) if a vertex attribute is stored
as an unconverted double, and 0 (false) otherwise. The initial value is 0
(GL_FALSE).
•GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
param returns a single value that is the frequency divisor used for
instanced rendering. See glVertexAttribDivisor. The initial value is 0.
•GL_VERTEX_ATTRIB_RELATIVE_OFFSET:
param returns a single value that is the byte offset of the first
element relative to the start of the vertex buffer binding specified attribute
fetches from. The initial value is 0.
glGetVertexArrayIndexed64iv can be used to retrieve
GL_VERTEX_BINDING_OFFSET parameter value for any of the attributes
defined for a vertex array object. When pname is set to
GL_VERTEX_BINDING_OFFSET, param returns a single value that is
the byte offset of the first element in the bound buffer's data store. The
initial value for this parameter is 0.
ERRORS¶
GL_INVALID_OPERATION error is generated if vaobj is
not the name of an existing vertex array object.
GL_INVALID_VALUE error is generated if index is greater
than or equal to the value of GL_MAX_VERTEX_ATTRIBS.
GL_INVALID_ENUM error is generated if pname is not
one of the valid values. For more details, please see above.
VERSION SUPPORT¶
|
OpenGL
Version |
Function / Feature Name |
2.0 |
2.1 |
3.0 |
3.1 |
3.2 |
3.3 |
4.0 |
4.1 |
4.2 |
4.3 |
4.4 |
4.5 |
glGetVertexArrayIndexed64iv |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
✔ |
glGetVertexArrayIndexediv |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
✔ |
SEE ALSO¶
glGetVertexAttrib(), glVertexAttribBinding(),
glVertexAttribIPointer,
glVertexAttribLPointer, glVertexAttribPointer()
COPYRIGHT¶
Copyright © 2014 Khronos Group. This material may be
distributed subject to the terms and conditions set forth in the Open
Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/.
COPYRIGHT¶
Copyright © 2014 Khronos Group