table of contents
GLORTHO(3G) | OpenGL Manual | GLORTHO(3G) |
NAME¶
glOrtho - multiply the current matrix with an orthographic matrix
C SPECIFICATION¶
void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearVal, GLdouble farVal);
PARAMETERS¶
left, right
bottom, top
nearVal, farVal
DESCRIPTION¶
glOrtho describes a transformation that produces a parallel projection. The current matrix (see glMatrixMode()) is multiplied by this matrix and the result replaces the current matrix, as if glMultMatrix() were called with the following matrix as its argument:
2 right - left 0 0 t x 0 2 top - bottom 0 t y 0 0 -2 farVal - nearVal t z 0 0 0 1
where t x = - right + left right - left t y = - top + bottom top - bottom t z = - farVal + nearVal farVal - nearVal
Typically, the matrix mode is GL_PROJECTION, and left bottom - nearVal and right top - nearVal specify the points on the near clipping plane that are mapped to the lower left and upper right corners of the window, respectively, assuming that the eye is located at (0, 0, 0). - farVal specifies the location of the far clipping plane. Both nearVal and farVal can be either positive or negative.
Use glPushMatrix() and glPopMatrix() to save and restore the current matrix stack.
ERRORS¶
GL_INVALID_VALUE is generated if left = right, or bottom = top, or near = far.
GL_INVALID_OPERATION is generated if glOrtho is executed between the execution of glBegin() and the corresponding execution of glEnd().
ASSOCIATED GETS¶
glGet() with argument GL_MATRIX_MODE
glGet() with argument GL_COLOR_MATRIX
glGet() with argument GL_MODELVIEW_MATRIX
glGet() with argument GL_PROJECTION_MATRIX
glGet() with argument GL_TEXTURE_MATRIX
SEE ALSO¶
glFrustum(), glMatrixMode(), glMultMatrix(), glPushMatrix(), glViewport()
COPYRIGHT¶
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.
AUTHORS¶
opengl.org
04/12/2021 | opengl.org |