table of contents
GLPRIORITIZETEXTURES(3G) | OpenGL Manual | GLPRIORITIZETEXTURES(3G) |
NAME¶
glPrioritizeTextures - set texture residence priority
C SPECIFICATION¶
void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities);
PARAMETERS¶
n
textures
priorities
DESCRIPTION¶
glPrioritizeTextures assigns the n texture priorities given in priorities to the n textures named in textures.
The GL establishes a ``working set'' of textures that are resident in texture memory. These textures may be bound to a texture target much more efficiently than textures that are not resident. By specifying a priority for each texture, glPrioritizeTextures allows applications to guide the GL implementation in determining which textures should be resident.
The priorities given in priorities are clamped to the range 0 1 before they are assigned. 0 indicates the lowest priority; textures with priority 0 are least likely to be resident. 1 indicates the highest priority; textures with priority 1 are most likely to be resident. However, textures are not guaranteed to be resident until they are used.
glPrioritizeTextures silently ignores attempts to prioritize texture 0 or any texture name that does not correspond to an existing texture.
glPrioritizeTextures does not require that any of the textures named by textures be bound to a texture target. glTexParameter() may also be used to set a texture's priority, but only if the texture is currently bound. This is the only way to set the priority of a default texture.
NOTES¶
glPrioritizeTextures is available only if the GL version is 1.1 or greater.
ERRORS¶
GL_INVALID_VALUE is generated if n is negative.
GL_INVALID_OPERATION is generated if glPrioritizeTextures is executed between the execution of glBegin() and the corresponding execution of glEnd().
ASSOCIATED GETS¶
glGetTexParameter() with parameter name GL_TEXTURE_PRIORITY retrieves the priority of a currently bound texture.
SEE ALSO¶
glAreTexturesResident(), glBindTexture(), glCopyTexImage1D(), glCopyTexImage2D(), glTexImage1D(), glTexImage2D(), glTexImage3D(), glTexParameter()
COPYRIGHT¶
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.
AUTHORS¶
opengl.org
04/12/2021 | opengl.org |