table of contents
GLXCREATEWINDOW(3G) | OpenGL Manual | GLXCREATEWINDOW(3G) |
NAME¶
glXCreateWindow - create an on-screen rendering area
C SPECIFICATION¶
GLXWindow glXCreateWindow(Display * dpy, GLXFBConfig config, Window win, const int * attrib_list);
PARAMETERS¶
dpy
config
win
attrib_list
DESCRIPTION¶
glXCreateWindow creates an on-screen rendering area from an existing X window that was created with a visual matching config. The XID of the GLXWindow is returned. Any GLX rendering context that was created with respect to config can be used to render into this window. Use glXMakeContextCurrent() to associate the rendering area with a GLX rendering context.
NOTES¶
glXCreateWindow is available only if the GLX version is 1.3 or greater.
If the GLX version is 1.1 or 1.0, the GL version must be 1.0. If the GLX version is 1.2, then the GL version must be 1.1. If the GLX version is 1.3, then the GL version must be 1.2.
ERRORS¶
BadMatch is generated if win was not created with a visual that corresponds to config.
BadMatch is generated if config does not support rendering to windows (i.e., GLX_DRAWABLE_TYPE does not contain GLX_WINDOW_BIT).
BadWindow is generated if win is not a valid pixmap XID.
BadAlloc is generated if there is already a GLXFBConfig associated with win.
BadAlloc is generated if the X server cannot allocate a new GLX window.
GLXBadFBConfig is generated if config is not a valid GLXFBConfig.
SEE ALSO¶
glXChooseFBConfig(), glXDestroyPixmap(), glXMakeContextCurrent()
COPYRIGHT¶
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.
AUTHORS¶
opengl.org
04/12/2021 | opengl.org |