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    | GL_TESSCOORD(3G) | [FIXME: manual] | GL_TESSCOORD(3G) | 
NAME¶
gl_TessCoord - contains the coordinate of the vertex within the current patch
DECLARATION¶
in vec3 gl_TessCoord ;.SH "DESCRIPTION"
Available only in the tessellation cevaluation language, gl_TessCoord specifies the three component (u, v, w) vector identifying the position of the vertex being processed by the shader relative to the primitive being tessellated.
VERSION SUPPORT¶
| OpenGL Shading Language Version | ||||||||||||
| Function Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50 | 
| gl_TessCoord | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | 
SEE ALSO¶
gl_TessLevelOuter(), gl_TessLevelInner(), gl_PatchVerticesIn()
COPYRIGHT¶
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
COPYRIGHT¶
Copyright © 2011-2014 Khronos Group
| 04/12/2021 | [FIXME: source] |