table of contents
GLUPROJECT(3G) | OpenGL Manual | GLUPROJECT(3G) |
NAME¶
gluProject - map object coordinates to window coordinates
C SPECIFICATION¶
GLint gluProject(GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble* winX, GLdouble* winY, GLdouble* winZ);
PARAMETERS¶
objX, objY, objZ
model
proj
view
winX, winY, winZ
DESCRIPTION¶
gluProject transforms the specified object coordinates into window coordinates using model, proj, and view. The result is stored in winX, winY, and winZ. A return value of GLU_TRUE indicates success, a return value of GLU_FALSE indicates failure.
To compute the coordinates, let v = objX objY objZ 1.0 represented as a matrix with 4 rows and 1 column. Then gluProject computes v ″ as follows:
v ″ = P × M × v
where P is the current projection matrix proj and M is the current modelview matrix model (both represented as 4 × 4 matrices in column-major order).
The window coordinates are then computed as follows:
winX = view 0 + view 2 × v ″ 0 + 1 2
SEE ALSO¶
gluUnProject(), glGet()
COPYRIGHT¶
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.
AUTHORS¶
opengl.org
04/12/2021 | opengl.org |