table of contents
GLCLIENTWAITSYNC(3G) | [FIXME: manual] | GLCLIENTWAITSYNC(3G) |
NAME¶
glClientWaitSync - block and wait for a sync object to become signaled
C SPECIFICATION¶
GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
PARAMETERS¶
sync
flags
timeout
DESCRIPTION¶
glClientWaitSync causes the client to block and wait for the sync object specified by sync to become signaled. If sync is signaled when glClientWaitSync is called, glClientWaitSync returns immediately, otherwise it will block and wait for up to timeout nanoseconds for sync to become signaled.
The return value is one of four status values:
NOTES¶
glClientWaitSync is available only if the GL version is 3.2 or greater.
ERRORS¶
GL_INVALID_VALUE is generated if sync is not the name of an existing sync object.
GL_INVALID_VALUE is generated if flags contains any unsupported flag.
VERSION SUPPORT¶
OpenGL Version | ||||||||||||
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glClientWaitSync | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
SEE ALSO¶
glFenceSync(), glIsSync() glWaitSync()
COPYRIGHT¶
Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
COPYRIGHT¶
Copyright © 2010-2014 Khronos Group
08/09/2021 | [FIXME: source] |