table of contents
GLROTATE(3G) | GLROTATE(3G) |
NAME¶
glRotated, glRotatef - multiply the current matrix by a rotation matrix
C SPECIFICATION¶
void glRotated( GLdouble angle,
GLdouble x, GLdouble y, GLdouble z )
void glRotatef( GLfloat angle,
GLfloat x, GLfloat y, GLfloat z )
PARAMETERS¶
DESCRIPTION¶
glRotate produces a rotation of angle degrees around the vector . The current matrix (see glMatrixMode) is multiplied by a rotation matrix with the product replacing the current matrix, as if glMultMatrix were called with the following matrix as its argument:
Where , , and (if not, the GL will normalize this vector).
If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects drawn after glRotate is called are rotated. Use glPushMatrix and glPopMatrix to save and restore the unrotated coordinate system.
NOTES¶
This rotation follows the right-hand rule, so if the vector points toward the user, the rotation will be counterclockwise.
ERRORS¶
GL_INVALID_OPERATION is generated if glRotate is executed between the execution of glBegin and the corresponding execution of glEnd.
ASSOCIATED GETS¶
glGet with argument GL_MATRIX_MODE
glGet with argument GL_COLOR_MATRIX
glGet with argument GL_MODELVIEW_MATRIX
glGet with argument GL_PROJECTION_MATRIX
glGet with argument GL_TEXTURE_MATRIX
SEE ALSO¶
glMatrixMode(3G), glMultMatrix(3G), glPushMatrix(3G), glScale(3G), glTranslate(3G)