table of contents
GLVERTEX(3G) | GLVERTEX(3G) |
NAME¶
glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv - specify a vertex
C SPECIFICATION¶
void glVertex2d( GLdouble x,
GLdouble y )
void glVertex2f( GLfloat x,
GLfloat y )
void glVertex2i( GLint x,
GLint y )
void glVertex2s( GLshort x,
GLshort y )
void glVertex3d( GLdouble x,
GLdouble y, GLdouble z )
void glVertex3f( GLfloat x,
GLfloat y, GLfloat z )
void glVertex3i( GLint x,
GLint y, GLint z )
void glVertex3s( GLshort x,
GLshort y, GLshort z )
void glVertex4d( GLdouble x,
GLdouble y, GLdouble z, GLdouble w )
void glVertex4f( GLfloat x,
GLfloat y, GLfloat z, GLfloat w )
void glVertex4i( GLint x,
GLint y, GLint z, GLint w )
void glVertex4s( GLshort x,
GLshort y, GLshort z, GLshort w )
PARAMETERS¶
- x, y, z, w
- Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
C SPECIFICATION¶
void glVertex2dv( const GLdouble *v )
void glVertex2fv( const GLfloat *v )
void glVertex2iv( const GLint *v )
void glVertex2sv( const GLshort *v )
void glVertex3dv( const GLdouble *v )
void glVertex3fv( const GLfloat *v )
void glVertex3iv( const GLint *v )
void glVertex3sv( const GLshort *v )
void glVertex4dv( const GLdouble *v )
void glVertex4fv( const GLfloat *v )
void glVertex4iv( const GLint *v )
void glVertex4sv( const GLshort *v )
PARAMETERS¶
- v
- Specifies a pointer to an array of two, three, or four elements. The elements of a two-element array are x and y; of a three-element array, x, y, and z; and of a four-element array, x, y, z, and w.
DESCRIPTION¶
glVertex commands are used within glBegin/glEnd pairs to specify point, line, and polygon vertices. The current color, normal, and texture coordinates are associated with the vertex when glVertex is called.
When only x and y are specified, z defaults to 0 and w defaults to 1. When x, y, and z are specified, w defaults to 1.
NOTES¶
Invoking glVertex outside of a glBegin/glEnd pair results in undefined behavior.
SEE ALSO¶
glBegin(3G), glCallList(3G), glColor(3G),
glEdgeFlag(3G), glEvalCoord(3G), glIndex(3G),
glMaterial(3G),
glNormal(3G), glRect(3G), glTexCoord(3G),
glVertexPointer(3G)