table of contents
GL_LOCALINVOCATIONIN(3G) | [FIXME: manual] | GL_LOCALINVOCATIONIN(3G) |
NAME¶
gl_LocalInvocationIndex - contains the local linear index of work item currently being operated on by a compute shader
DECLARATION¶
in uint gl_LocalInvocationIndex ;.SH "DESCRIPTION"
In the compute language, gl_LocalInvocationIndex is a derived input variable containing the 1-dimensional linearized index of the work invocation within the work group that the current shader is executing on. The value of gl_LocalInvocationIndex is equal to gl_LocalInvocationID.z * gl_WorkGroupSize.x * gl_WorkGroupSize.y + gl_LocalInvocationID.y * gl_WorkGroupSize.x + gl_LocalInvocationID.x.
VERSION SUPPORT¶
OpenGL Shading Language Version | ||||||||||||
Variable Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50 |
gl_LocalInvocationIndex | - | - | - | - | - | - | - | - | - | ✔ | ✔ | ✔ |
SEE ALSO¶
gl_NumWorkGroups(), gl_WorkGroupID(), gl_WorkGroupSize(), gl_LocalInvocationID()
COPYRIGHT¶
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.
COPYRIGHT¶
Copyright © 2012-2014 Khronos Group
08/09/2021 | [FIXME: source] |