table of contents
GLUDISK(3G) | OpenGL Manual | GLUDISK(3G) |
NAME¶
gluDisk - draw a disk
C SPECIFICATION¶
void gluDisk(GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops);
PARAMETERS¶
quad
inner
outer
slices
loops
DESCRIPTION¶
gluDisk renders a disk on the z = 0 plane. The disk has a radius of outer and contains a concentric circular hole with a radius of inner. If inner is 0, then no hole is generated. The disk is subdivided around the z axis into slices (like pizza slices) and also about the z axis into rings (as specified by slices and loops, respectively).
With respect to orientation, the +z side of the disk is considered to be ``outside'' (see gluQuadricOrientation()). This means that if the orientation is set to GLU_OUTSIDE, then any normals generated point along the +z axis. Otherwise, they point along the \-z axis.
If texturing has been turned on (with gluQuadricTexture()), texture coordinates are generated linearly such that where r = outer, the value at (r, 0, 0) is (1, 0.5), at (0, r, 0) it is (0.5, 1), at (\-r, 0, 0) it is (0, 0.5), and at (0, \-r, 0) it is (0.5, 0).
SEE ALSO¶
gluCylinder(), gluNewQuadric(), gluPartialDisk(), gluQuadricOrientation(), gluQuadricTexture(), gluSphere()
COPYRIGHT¶
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.
AUTHORS¶
opengl.org
04/12/2021 | opengl.org |