table of contents
GLUDISK(3G) | GLUDISK(3G) |
NAME¶
gluDisk - draw a disk
C SPECIFICATION¶
void gluDisk( GLUquadric* quad,
GLdouble inner, GLdouble outer, GLint slices, GLint loops )
PARAMETERS¶
- quad
- Specifies the quadrics object (created with gluNewQuadric).
- inner
- Specifies the inner radius of the disk (may be 0).
- outer
- Specifies the outer radius of the disk.
- slices
- Specifies the number of subdivisions around the z axis.
- loops
- Specifies the number of concentric rings about the origin into which the disk is subdivided.
DESCRIPTION¶
gluDisk renders a disk on the z = 0 plane. The disk has a radius of outer, and contains a concentric circular hole with a radius of inner. If inner is 0, then no hole is generated. The disk is subdivided around the z axis into slices (like pizza slices), and also about the z axis into rings (as specified by slices and loops, respectively).
With respect to orientation, the +z side of the disk is considered to be "outside" (see gluQuadricOrientation). This means that if the orientation is set to GLU_OUTSIDE, then any normals generated point along the +z axis. Otherwise, they point along the -z axis.
If texturing has been turned on (with gluQuadricTexture), texture coordinates are generated linearly such that where , the value at (r, 0, 0) is (1, 0.5), at (0, r, 0) it is (0.5, 1), at (-r, 0, 0) it is (0, 0.5), and at (0, -r, 0) it is (0.5, 0).
SEE ALSO¶
gluCylinder(3G), gluNewQuadric(3G), gluPartialDisk(3G), gluQuadricOrientation(3G), gluQuadricTexture(3G), gluSphere(3G)